Across the internet, fans are eagerly sharing their lists of the best games of 2025. But what about the stinkers, the underperformers? We'll take a momentary detour to honor the lowest-rated games of the year, as determined by review aggregator Metacritic. Is every one of these games as bad as the reviews suggest? Here is the list.
10. Switch 2's Welcome Tour
Aggregate Score: 54/100, User Score: 3.4/10
First impressions to this tech demo were shaped by its $9.99 price tag, with many feeling cheesed off it wasn't a bundled game like competing console launches. Professional assessment varied dramatically, from harsh disappointment to more generous takes that noted the polished software underneath the controversy. Despite the grumbling, the title proved to be a notable digital seller during its launch month.
9. Rennsport
Aggregate Score: 53/100, Audience Score: 3.2/10
Billed as "more than a racing game," this driving sim from European developers garnered largely negative reviews. Critics noted that the game fell short in almost every category, notably in a year featuring excellent racing experiences. Ultimately, this disappointing sim was better off left on the shelf.
8. Bubsy in: The Purrfect Collection
Aggregate Score: 53/100, User Score: 8.6/10
Before we start: the awkward title grammar is a notable point of contention. This collection of retro mascot platformers revives a rude feline known for incessant quips. Reviewers noted that these games were not good to begin with and haven't gotten better with age. The improbably high user score stands as a peculiar contrast to the critical reception.
7. Hunter x Hunter Fighting Game
Metascore: 53, User Score: 3.5
This manga-based fighter encountered harsh criticism from both reviewers and the dedicated community. Complaints centered on a limited character selection and a dearth of features. Fan reaction was especially harsh, with some voicing a desire that the title's failure would have consequences for similar releases.
6. Neptunia Riders Vs Dogoos
Aggregate Score: 51, Audience Score: 5.3
Hailing from the anime-style Hyperdimension Neptunia series, this bike-riding title tasks players with gathering slime-like creatures. Critics argued that its goal to channel a rolling-collection gameplay loop didn't land, coming across as more of a low-effort product than a substantial Neptunia game. Its 3-hour duration combined with a premium price raised eyebrows.
5. Captain Blood
Aggregate Score: 50, Audience Score: 5.3
This title is a piece of lost media from the mid-2000s, launched after a very long time in legal limbo. The developers opted to preserve the game as an authentic artifact of its time, accepting that today's audiences might criticize its dated design. As such, many reviews concluded that the fascinating story of its development was more interesting than the end product.
4. Salvation
Metascore: 44, Audience Score: 2.4
This anime-art action game modeled after games like *Returnal* disappointed with critics. Frequent criticisms centered on uninspired foes, monotonous stage design, and a snoozy narrative. A controversial mechanic involving the outfit degradation was seen as adding nothing and undermined the game's enjoyment.
3. Ambulance Life
Aggregate Score: 44, User Score: 4.9
Imagine the engaging surgery games of the past, then strip away the compelling story. That, according to reviews, is pretty much *Ambulance Life*. Reviewers found the ambulance-driving sequences to be a slog, and the story's portrayal of serious themes was criticized as being tone-deaf. The overall experience was deemed not very compelling.
2. Tamagotchi Plaza
Aggregate Score: 43, Audience Score: 5.8
This departure from the classic virtual pet formula transforms the franchise into a minigame collection title. The result, per critics, was a unsatisfying assortment of repetitive tasks that quickly overstayed its welcome. Some reviews went so far as to call it one of the lowest-quality titles available on its platform, pointing to a dearth of depth.
1. MindsEye
Aggregate Score: 37, Audience Score: 2.5
Arriving as a high-profile open-world action game from a ex-Rockstar veteran's experienced developers, *MindsEye* was a spectacular commercial failure. Reviews universally panned its poor shooting mechanics, uninspired storytelling, and a host of game-breaking glitches. Many found it to be a significant step back compared to previous-generation games in the similar style. Despite the overwhelming criticism, a small handful of positive user reviews found fun in the experience, providing a distinct counterpoint.